![]() The more quadrants you do, the larger your landscape will be. We are going to initialize a new heightmap using the fillable setting under the New Landscape section, and then use built-in sculpting tools to prepare the land in the right direction.Īll of the default settings will suffice. You will notice your tools on the left-hand side of the editor change. ![]() Once the level is cleared, navigate to Modes, then Landscape. Don’t delete the Unreal character mannequin or the camera you can leave the preloaded lighting information as well. First, delete all the geometry that is preloaded with the Third Person template. Now, while we are in Unreal Engine, we may as well get started on the foundation of our level! Unreal Engine has a powerful, intuitive landscape editor that is great for creating a starting point.
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